So the backlash for the control scheme regarding MvC3 rages on. I just checked out the MvC3 facebook page and read a quote from Killian.
I'm getting annoyed. I'm sure a vast majority of them have not played TvC and don't really have a basis on their hate on it. I remember when I went to the SSFIV launch party, that came up and a lot of them didn't even know Zero was in the game. They haven't even tried it and yes it's strange at first but its so intuitive for being so simple. Sometime simplicity yields complexity. It feels so natural to move from normal to normal. I love the L, M, H format and i foresee less issues with tagging partners on accident and vice versa. If the controls add two assist buttons, those will work like the partner buttons. So much easier to switch out. Hold back plus whatever assist character you want and there you go or command tag and you got one hell of a chombo going on. the code named "exchange" button looks like a cool element. They might have picked that up from TvC with random launchers when you didn't call out for them. They also have some sort of other functionality. It might mean that H won't end air chombos now and you might be able to juggle more with a stronger attack.
I think people are getting all tight assed cuz they're afraid of change. That's understandable. They want things to remain the same. It felt really strange at first to play TvC but when i went back to MvC2 i so wished that game had the 3 attack layout. It's just so cumbersome. MvC3 will play like MvC2. There's no doubt about that. The controls will be alike TvC but the action and dynamics will have MvC2 spam assist, assist the spam, spam the fucking assist bullshit. Fuckers need to be happy that they're even addressing the whines. seriously people -- OMG! GTFO!
Thursday, May 13, 2010
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